I’ve recently published an article on Apple’s “vision” for its latest product. It extends the argument I made in “Apple ‘Porn’: Design Videos as Seduction and Exploitation” to consider the corporation’s filmed representation of its augmented reality headset. I contend that Apple’s latest narratives further relegate human work and community to the margins by presenting human experience as thoroughly mediated by computer-enhanced simulation, its pinnacle achieved through its Apple Vision Pro headset that turns the home and workspace into one immersive audiovisual world. Rather than its devices and software becoming an inseparable part of our personal and shared spaces, they become the spaces. We no longer live with the technology, we live in it, with occasional reminders of the other humans who share our spaces, interactions that are themselves mediated through simulations. In other words, this is Apple “Porn” 2.0.
“Apple ‘Porn’ 2.0: Apple’s Vision (Pro),” Class, Race and Corporate Power 11.2 (2023)